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I design and build immersive web experiences using WebGL, Three.js, and GSAP. Based in Buenos Aires, available for international projects.
Ricardo’s site reads like a creative-dev manifesto on charcoal ground—bold statement headline, then service chapters that spell out 3D, shaders, and scroll storytelling without burying the CTA. Featured work tiles keep the portfolio scannable between the longer craft pitches.
Designers get crisp hierarchy and dark editorial spacing; animation folks can map where WebGL and GSAP language shows up in the offer itself. Strong reference if you’re positioning a solo design engineer who sells immersive work as product, not just pretty shots.
— landing.love